fsTimer documentation

Section 1 Installing fsTimer
Section 2 Overview
2.1 Opening and main windows
2.2 Importing preregistration
2.3 Registration
2.4 Compiling registrations
2.5 Race timing
2.6 Creating a new project
Section 3 Suggestions for race setup
Section 4 Detailed descriptions of fsTimer components
Section 5 Additional details for developers

Section 2.1 - Opening and main windows

When you start fsTimer, the first window will be the opening window:

Each race that you time will be a "project" in fsTimer. When you create a new project, this will automatically create a corresponding subdirectory in the fsTimer directory. In Section 2.6 we cover how to start a new project, but first we will overview the software using the "fstimer_demo" project that is included with the software. So, use the drop-down menu to select "fstimer_demo" and press "OK."

This will load the main window:

From the main fsTimer window, there are four main steps in timing a race: (optionally) importing pre-registration data from a spreadsheet, registration, compilation, and finally the actual timing. Each of these forms an individual component of fsTimer.
In addition to these components, the main fsTimer window has a menu that leads to general information about fsTimer, including the GPLv3 license under which the software is released.

You enter a module by simply clicking on the corresponding button from the main window. We will now give a description of each of these modules.

Continue on to Section 2.2 Importing preregistration.