fsTimer documentation

Section 1 Installing fsTimer
Section 2 Overview
2.1 Opening and main windows
2.2 Importing preregistration
2.3 Registration
2.4 Compiling registrations
2.5 Race timing
2.6 Creating a new project
Section 3 Checklist for timing with fsTimer
Section 4 Detailed descriptions of fsTimer components
Section 5 Additional details for developers

Section 2.1 - Opening and main windows


When you start fsTimer, the first window will be the opening window:



Each race that you time will be a "project" in fsTimer. When you create a new project, this will automatically create a corresponding subdirectory in the fsTimer directory. In Section 2.6 we cover how to start a new project, but first we will overview the software using the "fstimer_demo" project that is included with the software. So, use the drop-down menu to select "fstimer_demo" and press "OK."

This will load the main window:



From the main fsTimer window, there are four main steps in timing a race: preregistration, registration, compilation, and finally the actual timing. Each of these forms an individual component of fsTimer, and will generally be done in order.
In addition to these components, the main fsTimer window has a ``help" menu that leads to general information about fsTimer, including the GPLv3 license under which the software is released.

You enter a module by simply clicking on the corresponding button from the main window. We will now give a description of each of these modules.

Continue on to Section 2.2 Importing preregistration.